CASE PROMPT
Select a deck. Press RESUME (loads progress) or NEW RUN.
Clock logic: Q1 unlocks Q2 → Q3 → Q4. Card completes at 4/4.
Wrong answers build STRIKES. When STRIKES hit threshold, you lose a LIFE (or spend a SAVE).
SIGNAL questions are symptoms/history; VERIFICATION is labs/imaging/tests; ACTION is life-saving move; EVIDENCE is landmark trial with YEAR.
Wrong answers build STRIKES. When STRIKES hit threshold, you lose a LIFE (or spend a SAVE).
SIGNAL questions are symptoms/history; VERIFICATION is labs/imaging/tests; ACTION is life-saving move; EVIDENCE is landmark trial with YEAR.
TIME LEFT
--
Signal → Verify → Action → Evidence
1
2
3
4
DEVIL DOG UNIT
You earn MANA by answering fast + clean. Spend it to train virtues, buy moves, buy rare revives, and battle (prototype).
Creature
DEVIL PUP
Evolution
DEVIL PUP → DEVIL DOG → WAR HOUND
Battle Record
0W / 0L
Virtues → Combat mapping (balanced):
Beneficence = HP (readiness). Justice = ATK. Non-maleficence = DEF. Veracity + Integrity = ACC/crit/precision.
Prudence + Situational Awareness = speed + dodge. Humility = special. Resilience = damage resist + “hold the line”.
RULES OF ENGAGEMENT
1) SIGNALS: history + signs/symptoms raising pretest probability.
2) VERIFICATION: labs/imaging/tests to rule out can’t-miss, support lead dx, prevent premature closure.
3) ACTION: the move that keeps the patient alive (resuscitate, consult, operate, source control).
4) EVIDENCE: landmark trial/study + year + key outcome.
Failures create STRIKES. Threshold = lose LIFE (unless you spend a SAVE).
2) VERIFICATION: labs/imaging/tests to rule out can’t-miss, support lead dx, prevent premature closure.
3) ACTION: the move that keeps the patient alive (resuscitate, consult, operate, source control).
4) EVIDENCE: landmark trial/study + year + key outcome.
Failures create STRIKES. Threshold = lose LIFE (unless you spend a SAVE).